During a Design Sprint we’ll research, design and test a solution in just 5 days. The methodology was first popularised by Google and has been used by industry leading organisations around the world for over 10 years. Our adaptation is a valuable and cost-effective approach to solving your organisations biggest UX problems.

A small, focused team will work intensely across the week to conduct research, sketch ideas, create interactive prototypes and run user testing sessions. We offer Design Sprints as both on-site and fully remote services.

You’ll have measurable results for a well researched idea and we’ll support you with moving your project forward.

Design Sprints are...

  • Collaborative - Our teams work with you to gather research and generate ideas.
  • Focused - Work schedules will be totally cleared as we focus solely on the Sprint.
  • Measurable - Design solutions are based on research and tested with real users .
  • Flexible - Sprints can be held at your place or ours, and even fully remote online.
  • Risk Averse - Gain assurances over a products viability before committing to build.


Our Sprint Structure

Day 1 - Understand the Problem

Day 1 sees teams come together to discuss the Sprint and set expectations for the week ahead plus discussion around project goals, risks and KPIs

Day 1 sees teams come together to discuss the Sprint and set expectations for the week ahead plus discussion around project goals, risks and KPIs

Day 2 - Explore ideas

Day 2 is about visual research, finding inspiration and sketching out solutions. Working fast and loose to explore the art of the possible. We’ll use note-taking, post-its and sketches to develop multiple solutions

Day 2 is about visual research, finding inspiration and sketching out solutions. Working fast and loose to explore the art of the possible. We’ll use note-taking, post-its and sketches to develop multiple solutions

Day 3 - Review & Select

Day 3 begins with a fresh review of the ideas we generated together. The Project Sponsor or ‘The Decider’ will ultimately select what approach we proceed with.

Day 3 begins with a fresh review of the ideas we generated together. The Project Sponsor or ‘The Decider’ will ultimately select what approach we proceed with.

Day 4 - Create the Solution

Here’s where we take over. Day 4 is highly design-intensive and sees us create a hi-fidelity interactive prototype of the solution through software such as Figma or Adobe XD.

Here’s where we take over. Day 4 is highly design-intensive and sees us create a hi-fidelity interactive prototype of the solution through software such as Figma or Adobe XD.

Day 5 - Test the Experience

The grand finale! On Day 5 we’ll be testing our Prototype with users to gather vital feedback. There are many forms of user testing but we always favour a simple and clear methodology

The grand finale! On Day 5 we’ll be testing our Prototype with users to gather vital feedback. There are many forms of user testing but we always favour a simple and clear methodology

Headshot of Cantarus' Head of Experience Design, Rob

Prefer to speak to someone? 

Reach out to our Head of Experience Design, Rob Helsby,  to talk about how our design and branding services can help you to craft engaging, memorable, and accessible user experiences.

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